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AI Insights · Timothy · April 2024

Top 5 City Building Games on iOS in the Netherlands: Q1 2024

In Q1 2024, the top 5 city building games on iOS in the Netherlands showcased diverse trends in downloads, revenue, and active users, with notable performances from titles like SimCity BuildIt and Isekai:Slow Life.

Top 5 City Building Games on iOS in the Netherlands: Q1 2024

In the first quarter of 2024, the top 5 city building games on iOS in the Netherlands demonstrated varied performance metrics. Here’s a closer look at the trends for each of these popular titles based on Sensor Tower data.

Isekai:Slow Life

  • Weekly revenue showed a significant rise, peaking at around $8.7K in late January and stabilizing to approximately $5.9K by the end of March.

  • Downloads fluctuated, with a notable increase to 390 in early February, before declining to 126 by the end of the quarter.

  • Active users experienced a slight increase, starting from 1.7K in early January and ending at 1.8K in late March.

SimCity BuildIt

  • Revenue saw peaks and troughs, reaching a high of about $6.7K in early February and maintaining over $3.8K towards the end of March.

  • Downloads varied, peaking at 840 in mid-February before dropping to 405 by the end of the quarter.

  • Active users consistently fluctuated, with a high of 9.1K in mid-February and a slight decline to 7.3K by the end of March.

Merge County®

  • Revenue remained relatively stable, with minor fluctuations, peaking at $1.7K in late March.

  • Downloads showed sporadic spikes, with significant increases to 353 in mid-March.

  • Active users had a notable peak of 625 in mid-February, before tapering off to 403 by the end of the quarter.

Puzzles & Chaos: Frozen Castle

  • Revenue demonstrated a rising trend, peaking at approximately $1.7K in mid-March.

  • Downloads showed an initial increase to 403 in late January, then declined to around 152 by the end of March.

  • Active users peaked at 564 in late January, stabilizing at around 360 by the end of March.

The Simpsons™: Tapped Out

  • Revenue saw fluctuations, reaching a high of about $1.1K in mid-March and ending at approximately $868 by the end of the quarter.

  • Downloads remained relatively low and stable, with minor variations, peaking at 156 in early January.

  • Active users showed a slight decline, starting from 2.8K in early January and ending at 2.5K by the end of March.

These insights underscore the dynamic nature of the city building game category on iOS in the Netherlands. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024